Yōk Schyhyrō Gri (/joːk/ /scroː/ [tight; narrow] [trivia]) is a temperate City located in the Ko̠ktugttö Moot of the Rosid.
The name Yōk Schyhyrō Gri is derived from the Sylvin language, as Yōk Schyhyrō Gri was founded by Alice, who was culturaly Wood Elf.
Climate
Yōk Schyhyrō Gri has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -2°C (29°F). Yōk Schyhyrō Gri receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yōk Schyhyrō Gri covers an area of nearly 43 km2 (17 mi2), and an average elevation of 4456 m (14619 ft) above sea level.
Overview
Yōk Schyhyrō Gri was founded durring the early 14th century in fall of the year 1332, by Alice. The establishment of Yōk Schyhyrō Gri suffered from many setbacks, delays, and obsticles, most notably a group of Yōk Schyhyrō Gri which required millitary assistance exterminate before the community could finish being built.
Yōk Schyhyrō Gri was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Yōk Schyhyrō Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Yōk Schyhyrō Gri is buildings are arranged arround a network of crampt gravel streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The city's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Yōk Schyhyrō Gri has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Yōk Schyhyrō Gri ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Yōk Schyhyrō Gri is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Yōk Schyhyrō Gri long.
Civic Infrastructure
Yōk Schyhyrō Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Yōk Schyhyrō Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Yōk Schyhyrō Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yōk Schyhyrō Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yōk Schyhyrō Gri's parks.
Yōk Schyhyrō Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yōk Schyhyrō Gri.
Yōk Schyhyrō Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Yōk Schyhyrō Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Yōk Schyhyrō Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Yōk Schyhyrō Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Yōk Schyhyrō Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yōk Schyhyrō Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yōk Schyhyrō Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yōk Schyhyrō Gri's public wards, blessings, and other arcane systems.
Yōk Schyhyrō Gri has an Millitary Academy which trains military officers and specilists.
Yōk Schyhyrō Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Yōk Schyhyrō Gri's grid is powered by an arcane means.
Yōk Schyhyrō Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Yōk Schyhyrō Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Yōk Schyhyrō Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yōk Schyhyrō Gri's natural decorations nor waterways.
Yōk Schyhyrō Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Yōk Schyhyrō Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Yōk Schyhyrō Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Yōk Schyhyrō Gri is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.
Yōk Schyhyrō Gri's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Yōk Schyhyrō Gri the milk never sours.
The Lynx (Cat, Great) near Yōk Schyhyrō Gri are known to be more aggressive than normal.
Yōk Schyhyrō Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Illusion energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 18
Farmers: 30
Farm Laborer: 63
Hunters: 36
Milk Maids: 26
Ranchers: 13
Ranch Hands: 28
Shepherds: 26
Farmland: 41160 m2
Cattle and Similar Creatures: 2559
Poultry: 30717
Swine: 2047
Sheep: 102
Goats: 20
Horses, Mounts, and Beasts of Burden: 1023
Craftsmen
Arms and Toolmakers: 20
Blacksmiths: 23
Bookbinders: 12
Buckle-makers: 14
Cabinetmakers: 23
Candlemakers: 36
Carpenters: 28
Clothmakers: 29
Coach and Harness Makers: 11
Coopers: 25
Copper, Brass, Tin, Zinc, and Lead Workers: 13
Copyists: 9
Cutlers: 8
Fabricworkers: 23
Farrier: 58
Furriers: 6
Glassworkers: 33
Gunsmiths: 22
Harness-Makers: 9
Hatters: 20
Hosiery Workers: 7
Jewelers: 11
Leatherwrights: 27
Locksmiths: 10
Matchstick makers: 15
Musical Instrument Makers: 15
Painters, Structures and Fixtures: 13
Paper Workers: 14
Plasterers: 13
Pursemakers: 16
Roofers: 10
Ropemakers: 10
Rugmakers: 9
Saddlers: 18
Scabbardmakers: 22
Scalemakers: 10
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 10
Shoemakers: 9
Soap and Tallow Workers: 33
Tailors: 62
Tanners: 12
Upholsterers: 14
Watchmakers: 13
Weavers: 33
Whitesmiths: 8
Merchants
Adventuring Goods Retellers: 7
Arcana Sellers: 7
Beer-Sellers: 14
Booksellers: 15
Butchers: 30
Chandlers: 25
Chicken Butchers: 26
Entrepreneurs: 10
Fine Clothiers: 26
Fishmongers: 24
Florists: 6
Potion Sellers: 17
Resellers: 37
Spice Merchants: 14
Wine-sellers: 20
Wheelwright: 15
Woodsellers: 10
Service workers
Bakers: 51
Barbers: 47
Coachmen: 15
Cooks: 40
Doctors: 23
Gamekeepers: 17
Grooms: 8
Hairdressers: 34
Healers: 29
Housekeepers: 30
Housemaids: 56
House Stewards: 31
Inns: 9
Laundry maids: 18
Maidservants: 39
Nursery Maids: 18
Pastrycooks: 31
Restaurateur: 42
Tavern Keepers: 37
Specialized Laborer
Ashworkers: 15
Bleachers: 9
Chemical Workers: 5
Coal Heavers: 20
In-Town Couriers: 21
Long Haul Couriers: 26
Dockyard Workers: 21
Gas Workers: 4
Hay Merchants: 8
Leech Collectors: 26
Millers: 24
Miners: 25
Oilmen and Polishers: 15
Postmen: 23
Pure Finder: 13
Skinners: 28
Sugar Refiners: 5
Tosher: 15
Warehousemen: 35
Watercarriers: 21
Watermen, Bargemen, etc.: 31
Skilled Laborers
Accountants: 13
Alchemist: 15
Clerk: 20
Dentists: 10
Educators: 28
Engineers: 13
Gardeners: 10
Mages: 7
Plumbers: 10
Pharmacist: 11
Professors: 4
Scientists: 7
Wizards: 4
Civil Servants
Adventurers: 9
Bankers: 14
Civil Clerks: 24
Civic Iudex: 11
Consultants: 6
Exorcist: 20
Fixers: 12
Kami Clerk: 18
Landlords: 19
Lawyers: 13
Legend Keepers: 16
Militia Officers: 93
Monks, Monastic: 31
Monks, Civic: 29
Historian, Oral: 21
Historian, Textual: 11
Policemen, Sheriffs, etc.: 22
Priests: 48
Rangers: 13
Rat Catchers: 15
Scholars: 15
Spiritualist: 18
Slayers: 5
Storytellers: 34
Military Officers: 33
Cottage Industries
Brewers: 31
Comfort Services: 37
Enchanters: 11
Herbalists: 11
Jaminators: 31
Needleworkers: 31
Potters: 17
Preserve Makers: 29
Quilters: 15
Seamsters: 68
Spinners: 28
Tinker: 10
Weaver: 26
Artists
Actors: 11
Architects: 3
Bards: 16
Costumers: 6
Dancers: 12
Drafters: 6
Engravers: 8
Fine Furniture Carpenters: 5
Glaziers: 10
Inlayers: 9
Musicians: 26
Painters, Art: 5
Playwrights: 10
Sculptors, Art: 9
Wood Carvers: 33
Writers: 31
Produce Industries
Butter Churners: 39
Canners: 27
Cheesmakers: 33
Ice Merchants: 4
Millers: 21
Picklers: 16
Smokers: 12
Stockmakers: 11
Tobacconists: 15
Tallowmakers: 23
3780 of Yōk Schyhyrō Gri's population work within a Foundational Occupation.
222 work in Agriculture
842 work as Craftsmen
303 work as Merchants
575 work as Service Workers
390 work as General Laborers
152 work as Skilled Laborers
550 work as Civil Servants
345 work in Cottage Industries
200 work as Artists
201 work in Produce Industries
5640 of Yōk Schyhyrō Gri's population do not work in a formal occupation, but do contribute to the local economy. 819 (8%) are noncontributers.
Points of Interest
Yōk Schyhyrō Gri is known for its unusual rock formations.
POI
History
The the a cloak of Conjuration, an a cloak imbued with potent amounts of Conjuration energies was created in Yōk Schyhyrō Gri by in time immemorial, reportedly some time during the early 2nd century.